Let the Games Begin
- Vidya Gaddy
- Apr 3, 2019
- 2 min read

The game development process has begun. Last night I found an excellent tutorial on how to make a basic NIM game in Unity and I have been following along as much as possible. Instead of matchsticks I am using on/off switches and a circuit board-looking background. I chose to make the first version of this game 2D to make it easy on myself considering how much I need to do. I still have quite a bit of work to do, right now all the buttons scatter randomly as they are generated. I want to have a random number of switches appear on the circuit board each time a user plays the game, so they can't learn. The NIM algorithm itself is not all that complex but it is true that I haven't spent much time on it yet. I am currently counting on the tutorial to walk me through it.
I suspect that my professor will want me to design several architectures for this game and do a survey of potential users to see which one is more widely approved of. I haven't made any other designs yet, even the one that I have is temporary since I didn't create the art. I pulled the images I'm using from a free image website. I want to design my own, I was an artist in high school, but it has been 4 years since I took art seriously. Still I believe I will have an advantage since I cultivated a creative mind for most of my childhood I should be able to relearn that way of thinking much more quickly than someone who has always been a programmer.
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